![heavy rain heavy rain](https://static.wikia.nocookie.net/heavyrain/images/1/19/Chapter_Select.jpg)
It was nothing but a flagrant deus ex machina, one that was then conveniently tossed out of the story once it became an inconvenience. Not in this alleged tour de force of a videogame narrative. I mean, outside of an “oh he’s got trauma which we’ll mention in a brief aside to try and cover up this deus ex machina and then we’ll never mention it again LOL!” Such an integral plot device ought to have been definitely addressed, cleared up, and had more of an impact on the story rather than be used as a cheap excuse to cover the game’s own bullshit, should it not? Not in Heavy Rain, apparently. Speaking of Ethan’s blackouts, were they ever explained? Not during my playthrough, and not during the playthrough of anybody else I know. Ethan’s blackouts, and his outright statements that he was the killer, were not only part of a vary obvious and underhanded attempt to fool the player, but also helped to telegraph the “twist” of a player character being the shocktastic antagonist. The game even introduced the idea to us by unsubtly attempting to make players believe that Ethan Mars, another playable character, was the killer. I called that the moment I started playing. They were so amazed at this highly innovative approach - to make our very own hands guide the Origami Killer unwittingly - that they failed to see not only how predictable such a move would be, but also ignored all the plot holes, red herrings and blatant lies that the game included up to that moment.įirst of all, let us tackle the idea of a player character being the killer. The developers of Heavy Rain had attempted to pull the wool over our eyes and dazzle us with something we could not have predicted. Of course, that’s the reaction Quantic Dream was hoping to achieve. Wait, what? The overweight asthmatic in his fifties whom we play as for a majority of the game? WHAT A TWIST! Night Shyamalan’s most convoluted nightmares. However, just when things are really ramping up, Quantic Dream throws in one of the worst twists ever seen, pulled from the bowels of M. The game starts slow, begins to get quite interesting in the middle section, and very nearly achieves something special. Hell, even as gamers, we are used to better stories than this.
Heavy rain movie#
If it were the movie David Cage so desperately wishes it to be, it would be laughed out of a film festival and torn to shreds by critics who are used to far better. However, judged as a piece of fiction - as a story - Heavy Rain is awful. I never said the game was terrible, and I never told anybody not to play it. As a game, Heavy Rain is absolutely fine, which is why I said it was good in my review.
Heavy rain free#
If you have finished Heavy Rain, or don’t intend to play it, feel free to read on.įirst of all, let me put a misconception to bed. Obviously, huge spoilers are contained in the rest of the article. This revelation, and all the problems it causes, absolutely wrecked the plot for me, and was easily the biggest reason that myself and many others refuse to hail it as a masterpiece.
![heavy rain heavy rain](https://www.fbcnews.com.fj/wp-content/uploads/2019/10/heavy-rain.jpg)
Rather than deal with the two-dimensional characters, the rushed relationships between them, and the awkwardly forced way in which Origami Killer suspects are created, I want to focus instead on Heavy Rain‘s worst and most glaring fault - the Origami Killer himself. Now that people have played the games and I can talk to these people without fear of sharing spoilers, the time has come to truly dissect Heavy Rain‘s narrative. This is good, because for a long time now I have had many criticisms of Heavy Rain‘s story and had been unable to truly express my major problems. Heavy Rain released last week and hopefully, by now, everybody’s had plenty of time to play and complete it.